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You're viewing Lifeforce : Tenka Cheat Codes

Game Name : Lifeforce : Tenka
System : PC - Windows
Date Added : 2004-12-29 03:45:22
Views : 23748
 


- HexCheat -
------------ The file TENKA.SAV in the SAV folder holds the saved games info. Hex
offset 124 begins the data for the saved game in the first save game
slot. This section begins with hex 26 and continues for 92 bytes. The
next 92 bytes are for slot 2, then 92 for slot 3, and so on.
Byte number 13 (decimal) of this 92 byte section contains the level
number. Valid values for this byte range from hex 00 through hex 24
excluding hex values 02, 14, 15, 16, 20, and 21. Hex 22, 23, and 24
will play the three running demos.
A hex 01 entered into decimal byte 25 will enable the Double Shot
weapon. A hex 01 entered into decimal byte 27 will enable the Rapid
Fire weapon. Decimal byte 53 contains the number of shots available
for the Single Shot, Double Shot, and Rapid Fire weapons. Any hex
value of 00 through FF is valid however, if a hex value higher than 63
is entered, the shots will be available, but the readout on the weapon
will be incorrect.
A hex 01 entered into decimal byte 29 will enable the Single Laser
weapon. A hex 01 entered into decimal byte 31 will enable the Double
Laser weapon. A hex 01 entered into decimal byte 33 will enable the
Burst Laser weapon. Decimal byte 57 contains the number of shots
available for the three Laser weapons. Any hex value of 00 through FF
is valid however, if a hex value higher than 63 is entered, the shots
will be available, but the readout on the weapon will be incorrect.
A hex 01 entered into decimal byte 35 will enable the Missile weapon.
A hex 01 entered into decimal byte 37 will enable the Grenade weapon.
A hex 01 entered into decimal byte 39 will enable the Mine weapon.
Decimal byte 61 contains the number of shots available for the Missile
weapon. Decimal byte 63 contains the number of shots available for the
Grenade weapon. Decimal byte 65 contains the number of shots available
for the Mine weapon. Any hex value of 00 through FF is valid however,
if a hex value higher than 63 is entered, the shots will be available,
but the readout on the weapon will be incorrect.





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